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    Home » From Indie to AAA How a Mobile Game Testing Company Adapts to Different Projects
    Software

    From Indie to AAA How a Mobile Game Testing Company Adapts to Different Projects

    Nora EllisonBy Nora EllisonNovember 3, 2025No Comments4 Mins Read
    mobile game testing
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    Game testing isn’t a one-size-fits-all process. As a leading mobile game testing company, we’ve had to master the art of scaling and adapting our testing approaches from small indie projects to massive AAA releases. Each project brings its own unique challenges and requires a different testing strategy.

    The Indie Game Testing Challenge

    Testing indie games presents unique challenges that many don’t expect. Recently, we worked with a two-person team developing an innovative puzzle game. Their budget was tight, but their game mechanics were complex. This scenario required creative solutions and efficient resource allocation.

    The key was focusing on critical path testing and essential features. We developed a targeted testing strategy that maximized impact within budget constraints. For automation needs, our team implemented efficient test automation solutions that helped reduce manual testing time while staying within the indie budget.

    Mid-Size Projects: The Balancing Act

    Mid-size projects often present the most interesting challenges. Take “Space Warriors,” a mobile multiplayer game with a team of 20 developers. The project required balancing comprehensive testing with reasonable timelines and budgets. We implemented a hybrid approach, combining targeted manual testing with selective automation for repetitive tasks.

    The testing strategy included:

    • Core feature verification
    • Regular performance testing
    • Basic localization checks
    • Essential multiplayer functionality
    • Critical path automation

    AAA Projects: The Full-Scale Operation

    AAA mobile game testing is a diffrent beast entirly. When we worked on “Epic Legands,” a massive multiplayr mobile game, we deploied our full testing arsnel. The project involved hundrads of devices, multiple languags, and complex social featuers.

    The testing scope expanded dramatically to include:

    Large scale device testing becamed crucial. While an indie game might need testing on 10-15 devicess, this AAA tittle required varification on over 100 diffrent devices and configrations. Perfomance testing became more rigrous, needing to maintain smooth game play across all suported devices.

    Resource Allocation: The Art of Scaling

    The way we allocate resources changes dramatically between project sizes. For indie projects, we might assign a small, dedicated team that handles multiple testing aspects. AAA projects often require specialized teams focusing on specific areas like performance, compatibility, or monetization.

    Budget management also varies significantly. While AAA projects allow for comprehensive testing across all aspects, indie projects require strategic choices about what to prioritize. Sometimes this means focusing intensively on core gameplay mechanics while doing lighter passes on secondary features.

    Communication Strategies

    Comunication styles vary dramaticaly between indie and AAA projects. With indie teams, we often have direct acces to developrs and can implemant changes quickly. One indie developr fixed critcal bugs within hours of our report’s, leading to rapid improvment cycles.

    AAA projects requires more structred comunication chanels. Bug report’s goes through multiple layer’s of verifcation, and changes need aproval from various stackholders. This requires more detaild documentaion and formal reporting structers.

    Adapting Testing Tools and Methodologies

    Each project size demands different tools and approaches. For indie games, we might use lightweight testing frameworks and focus on essential manual testing. AAA projects often require sophisticated automation tools, extensive test case management systems, and specialized performance monitoring solutions.

    The key is choosing the right tools for the project size. Using excessive automation for a simple indie game wastes resources, while inadequate tools for a AAA project can miss critical issues.

    Time Management and Deadlines

    Timeline management varies significantly between project sizes. Indie projects often have flexible deadlines but require quick turnarounds. AAA projects have stricter milestones but longer overall timelines. Adapting our testing cycles to match these different rhythms is crucial for success.

    Cultural Differences

    The testing culture varies between indie and AAA projects. Indie teams often prefer informal communication and quick iterations. AAA projects require more formal processes and documentation. Understanding and adapting to these cultural differences is key to successful testing partnerships.

    Looking Forward: The Future of Game Testing

    As mobile gamming continues to evolv, the line between indie and AAA projects becomes increasngly blured. Some indie games now rival AAA tytles in complexity, while AAA games sometime adopt indie-style developement aproaches. This evoluton requires testing companys to remain flexable and adaptble.

    Conclusion

    Sucessful game testing requires understandng the uniqe needs of each project size. Wether it’s an indie passion project or a AAA blockbaster, the key lies in adapting our approch while maintaning testing quality. Our experiance shows that with the right strategey, tools, and team, efective testing is posible at any scale.

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    Nora Ellison

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